We begin, like most campaigns, at a tavern. The hearth roars, drunken folk dance on tables, scoundrels plot. We are at The Black Pig in Dolmenwood.
In an unlit corner, our four adventurers. Aranna (AJ), an astrologer of ill-repute, who along with Surina Juno (EC), have conned a great many with false prophecies and falser jewels. Sitting across from Aranna, a former lover? Husband? “it’s complicated”? Thork (HA), a zealot of Loki, who somehow mishandled the finances of his cult and now owes 800gp.
It’s the Month of the Panther, Day of the Mongoose. The Snack Club are staying at The Green Lady in No-Ombrulsk, still licking their wounds from being humiliated by WHSCK. I ask them what lessons they learned from last session. Answers ranged from “don’t fight giant things you don’t understand”… to “don’t mess with WHSCK”… to “don’t go crashing through doors of strangers’ houses”. All good answers, kids, but the answer I’m looking for is:
It’s still the early hours of the Month of the Panther, Day of the Eel and The Snack Club are stuck inside the Halls of the Blood King. They’ve been inside for three hours now, but they’ve discovered a ton of clues already on how to defeat the Blood King himself.
Daot-Daot (EC) is wandering in the hallways. Jahura Gaus (SB) and Gary the Snail (HA) are rummaging through the servants’ quarters.
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